Motion Lab / Heroes / three scene / minimal
// Mechanisme: hero-three-scene-minimal import * as THREE from 'https://esm.sh/[email protected]'; const cv = document.querySelector('.three-canvas-minimal'); const reduce = window.matchMedia('(prefers-reduced-motion: reduce)').matches; const wrap = cv.parentElement; const r = new THREE.WebGLRenderer({ canvas: cv, antialias: true, alpha: true }); r.setPixelRatio(Math.min(devicePixelRatio, 2)); r.setSize(wrap.clientWidth, wrap.clientHeight); const sc = new THREE.Scene(); const cam = new THREE.PerspectiveCamera(45, wrap.clientWidth / wrap.clientHeight, 0.1, 100); cam.position.z = 3.4; const mesh = new THREE.Mesh( new THREE.IcosahedronGeometry(1, 1), new THREE.MeshBasicMaterial({ color: 0x0a0a0a, wireframe: true }) ); sc.add(mesh); let mx = 0, my = 0, cx = 0, cy = 0; window.addEventListener('mousemove', e => { mx = e.clientX / innerWidth - 0.5; my = e.clientY / innerHeight - 0.5; }); function tick() { cx += (mx - cx) * 0.045; cy += (my - cy) * 0.045; cam.position.x = cx * 1.2; cam.position.y = -cy * 1.2; cam.lookAt(0, 0, 0); mesh.rotation.x += 0.0020; mesh.rotation.y += 0.0028; r.render(sc, cam); if (!reduce) requestAnimationFrame(tick); } tick();
<!-- Skeleton: hero-three-scene-minimal -->
<section class="hero-three">
<div class="hero-three__stage">
<canvas class="three-canvas-minimal"></canvas>
<h1>Design moves forward, always.</h1>
</div>
</section> /* Styling: hero-three-scene-minimal */
:root { --block-bg:#F4F1EB; --block-fg:#0A0A0A; --block-accent:#0A0A0A; }
.hero-three__stage { position: relative; width: 100%; height: 70vh; }
.three-canvas-minimal { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }